Gamification

🏷️ MOOCS

Use game elements and game design techniques in non-game contexts

Game designer

Design rules

Player journey

Balance

Create experience

Fun

Make things fun

Key fun

Kinds of fun

Pyramid of elements

Dynamics: Big-picture aspects (grammar)

Mechanics: Processes that drive action forward (verbs)

Components: Specific instantiations of mechanics and dynamics (nouns)

PBL triad

Point

Badge

Leaderboard


Behaviorism

People make mistakes consistently

Reward structures

Reward schedules

Extrinsic motivation

SAPS


Design thinking

Gamification design framework

Define business objectives

Delineate target behaviors

Describe players

Devise activity loops

Engagement loops: Motivation -> Action -> Feedback -> Motivation

Progression loops

Don’t forget the fun

Deploy the approriate tools


https://www.coursera.org/learn/gamification/home/week/1